This presentation showcases the development of Open Educational Resources (OER) as a model to integrate community-based learning and undergraduate research in the classroom. Highlighting undergraduate projects, it illustrates how these technologies can make learning more accessible, equitable, and engaging. Projects range from uncovering AI biases to creating immersive VR and AI-driven language learning tools, and from exploring literary themes through AI-generated art to enhancing multimodal communication skills.
The utilization of AI for personalized learning experiences and VR for immersive educational scenarios fosters a learning environment where students can explore and interact with content in novel ways. This hands-on involvement enhances their understanding and retention, while also encouraging critical thinking and creativity. Furthermore, the emphasis on addressing cultural biases in AI models and developing tools for inclusivity underscores the commitment to creating a more equitable learning ecosystem.